One place, all the codes. GeckoCodes.org WiiRD Hacker's Database. Since 1996, CheatCodes.com has been the world's #1 source for game cheats, codes, guides, hints, news, and tips for Playstation 4 (PS4), Xbox One (X1), Wii U, PlayStation 3 (PS3), Xbox 360 (X360), Windows PC, iPhone, Android, Facebook games, and more.
Pokemon SoulSilver Version - Action Replay Max Codes Hey, been a while since IGN last got some AR codes, huh? Well, here ya go.(Codes work for both SS and HG.
It's USA codes, also.) All tested, and works.Pokemon: SoulSilver (USA)Game ID: IPGE-2D5118CAPokemon: HeartGold (USA)Game ID: IPKE-4DFFBF91Max Money (Select)94000130 FFFB0B2188 000F423FD200000L+R You get 493 Master Ball and then Hold L for EncounterMaster Ball Equalto PKMN Index Number! Discard the quantity you desired to meet repsectivePKMN. Hold L for Encounter.94000130 FCFF0B21000000000D14 01ED00 000130 FDFF0B210000DA00D 000000 00000PKMN Can Learn All TM/HM920722C6 0022C6 000046C0D200000Battle Wild Shining PKMN5206E128 4284FE 1D15A8 41C64E6D0001880E92D40F0 E51F00 E1D018B4E1D028B6 E0217002E1A071A7 E51F10 E51F30 E02294 E0246005E1A069A6 E15604 1AFFFFF8E5810000 E8BD80F01206E116 0000F792E206E10F7B1E800 1C05FE13FE10F7B1 06E128 E0000Quick Egg Hatch12020FEHold L While Switching to Clone PKMNThe first choice you choose will be the PKMN you clone! Require screen refresh1207484C 000130 FDFF4C 0000E0 00000000Hold R While Switching to Clone PKMNThe first choice you choose will be the PKMN you clone!
Require screen refresh1207484C 000130 FEFF4C 0000E0 00000000Move Anywhere CodePress R+B to enable, L+B to disable94000130 FCFD02001205DAA2 0000094000130 FCFD01001205DAA2 00000Play as. (these change overworld sprite, not battle.).Red?62100 000D3D200000.Rival? (Silver)62100 000 00000000.Soul Silver Hero Female?62100 000 00000000.Soul Silver Hero Male?62100 000 00000000.Diamond/Pearl Hero Male?62100 000EED200000.Diamond/Pearl Hero Female?62100 000EFD200000Adventure Item (Select + Up)94000130 FFBB0B2100 03DE00 0000002CD6006 0000094000130 FFBB0B2108 03DE0C 03DE00 000130 FFBB0B2100 03DE00D5C0000 00001D200000999 of all Pokeballs.
Last year's Dokapon Kingdom for the Wii was certainly a mixed bag. On the one hand, I really loved it for being the first and only RPG/Party game mash-up I had ever played. Although the lack of online multiplayer as well as painfullylong CPU turns marred the experience, I was relatively pleased and was able to look past some of its shortcomings and appreciate the new things it tried. However, now that the second entry in this emergent series has been released, I don't feel the need to be so forgiving.For a follow-up title, Dokapon Journey recycles basically every element from its predecessor. Again you play as a warrior competing with two or three others in order to get the king some money (and marry his daughter). The plot may be a little hokey, but since this is a party game, I don't really think it matters that much.Your character (along with all the others) can then spin a spinner and move along a board with obstacles, monsters, shops, and treasure. One thing that is immediately annoying is how strict the moving system is.
If you have a specific monster you want to fight, and it is five blocks away, you will have to spin a 5 exactly on the spinner to be able to engage the monster. So, if for instance, if you spin a 6, you will land on the space behind the monster, and you will then need to hope that you spin a 1 so that you can backtrack the one space you missed.
This can make engaging in battles a little cumbersome, and makes luck a little too important in the gameplay. The battle system in the game, however, isn't half bad. When you land on a monster space, you will have to draw a card to see who goes first. You can then choose from four standard 'attack' or 'defend' actions based on your characters class (chosen at the beginning of the game). While most standard battles will be decided after one turn, if you are fighting a big monster, your battle turns will replace your normal moving turns.This is a real detriment to the gameplay, because battles take far too long when you have to wait your turn for every attack phase. While other characters can run around, get treasure, and buy things from shops, you are stuck in battle and can't move until the battle ends. And when you have a battle that lasts more than three turns, it can get very boring.The battle system itself suffers from being dull, chiefly because it works a little too well as an RPG.
It is strictly turn-based, with no active elements whatsoever. You trigger attacks by pressing the face button tied to a specific attack (such as 'strike' or 'MP Blast') and then wait for the other party to attack (or defend), and then your turn is over. When you are in battle, the extent of the gameplay per turn is pressing two buttons, which is not exactly that satisfying. This issue is compounded by the fact that other player's turns can take an excess of two to three minutes each (or even longer if they decide to go shopping for new weapons/equipment), and you have to wait ten minutes just so you can press two buttons.